FEAR AND LOATHING IN LAS VEGAS: PROCESSED THROUGH GOOGLE DEEP DREAM
“The DeepDream software originates in a deep convolutional network codenamed “Inception” after the film of the same name, was developed for the ImageNet Large-Scale Visual Recognition Challenge (ILSVRC) in 2014 and released in July 2015. The software is designed to detect faces and other patterns in images, with the aim of automatically classifying images.
The dreaming idea and name became popular on the internet in 2015 thanks to Google’s DeepDream program. The idea dates from early in the history of neural networks, and was explored more recently (but prior to Google’s work) by several research groups.
After Google published their techniques and made their code open source, a number of tools in the form of web services, mobile applications, and desktop software appeared on the market to enable users to transform their own photos.” – from Wikipedia
RENAISSANCE: TECH NOIR THRILLER
“Renaissance” (2006), the animated tech noir sci-fi feature by Christian Volckman won Best Picture at Annecy International Film Festival. A complete digital reconstruction of Paris was used to create this 3D animated dystopian thriller starring Daniel Craig, Jonathan Price and Ian Holm.
A more than familiar understanding of biomechanics and motion analysis was necessary in achieving the fluid and lifelike movements. Motion Capture (mocap) is a technology used not only in the film industry but in military science and law enforcement. Shot from different angles with numerous cameras, it records the movements of bodies to be used later in the design of avatars for 3D animation. Similar applications are used to create simulations for tactical training exercises in the military and law enforcement.
SENSORY OVERLOAD BY CHRIS PETERSON
Purely an experimental art video; “Sensory Overload” was a project conceived for an fine art exhibition. The video was edited down considerably for presentation purposes and the ambient soundtrack was added in later. Originally closer to fifteen minutes with absolutely no sound, it was originally projected on a large wall and played on a continuous loop in a shared open space.
HIGH SPEED DIGITAL FACE MAPPING